Making the Player Care

If someone can figure out how to make a characterless RPG, let me know. In the meantime, both the player character (customized or premade) and non-playing characters are an important aspect to role playing games, but just having characters doesn’t make a compelling story. While I’ll be straying into basic concepts also found in general story writing … Continue reading Making the Player Care

A Look at Turn Based RPG Storytelling

In this, I’m going to talk about two games: Fire Emblem: Awakening and The Banner Saga. While a lot of the comparisons I’ll go on to make can be chalked up to being developed in an established game developing company in a well defined series that’s taken its time to find the right formula for a fun game and the other … Continue reading A Look at Turn Based RPG Storytelling

The Role and Place of Violence in Video Games

Most games that play through the perspective of a sentient being will land in a category of violence as game play. There are a few exceptions, but those games are often dismissed as not being “real” games with enough challenge to them. Once you figure out the cause and effect of a visual novel – … Continue reading The Role and Place of Violence in Video Games

Storytelling in Games and Novels

When you look at the parts that make up the storytelling in published novels, the imaginative narratives in collaborative storytelling tabletop games, and story focused video games, there's not too much of an inherent difference between the three aside from medium. While tabletop games like Dungeons and Dragons and Pathfinder are more like video games … Continue reading Storytelling in Games and Novels