I'm a big fan of Harvest Moon-type slice of life games. Stardew Valley was definitely the biggest revival of that genre. While you can argue that farming sims have always been popular for things like mobile or Facebook games, but something about the slice of life aspect of the game is a lot more fun … Continue reading Verdant Skies Review
Category: Playing Games
Replayability in Games
Replayability is one concern for gamers, mainly because not many people like to shell out sixty dollars for the next triple-A title. Most people tend to like movies they can watch several times and still feel excited. This is what I was thinking about as I started replaying The Legend of Zelda: Breath of the Wild about … Continue reading Replayability in Games
Survive – A Survival Simulation Game
On the app store for Android and iOS is a game simply tittled "Survive." I'm a fan of good game apps. 2048 was a fun one for me. When it was popular and new, I really liked Angry Birds. I wasn't a fan of Flappy Bird, but I know that others liked it. There's been … Continue reading Survive – A Survival Simulation Game
Dark Souls and “Git Gud” Culture
Get good or, as it then soon became, "git gud" is a mentality that if a game is too hard to play, one should simply "get good" at it. It arose in popularity as Dark Souls hit the scene and players that were struggling with Dark Soul's style/type of combat mechanics were told to get … Continue reading Dark Souls and “Git Gud” Culture
Armor: Practicality v. Aesthetic
In most games, but especially my latest obsession of Assassin's Creed: Odyssey, I'm constantly at odds with the aesthetic of armor. But when a game gives me the option to play dress up with the main character, you best believe me when I say I'm not running around in ugly armor. I will play an objectively "harder" … Continue reading Armor: Practicality v. Aesthetic
Pathfinder 2E Playtest review
This last weekend, me and some friends finished the playtest for the new edition of Pathfinder. Overall, I enjoyed the new edition's simplification of the original Pathfinder, a derivative of D&D 5E. The feat-heavy system initially felt hard to navigate, especially since I was using a large PDF to navigate the character building system, where … Continue reading Pathfinder 2E Playtest review
Assassin’s Creed Odyssey: Making the Most of your World
The game, for the most part, gives you pieces of myth talked about as if they had happened recently or at least in the recent past. These feats of heroism, of divine intervention are talked about with a firm belief. Now, the Greek pantheon is largely considered myth and fun stories to retell rather than … Continue reading Assassin’s Creed Odyssey: Making the Most of your World
Skyrim: Favoring Chaos
In the ideal open sandbox RPG, you can do anything, go anywhere. Depending on the developers, the result of the game can favor lawfulness or chaos. For instance, in The Legend of Zelda: Breath of the Wild, you aren't given any missions that include stealing from others; you're not even given the option of killing NPCs. For … Continue reading Skyrim: Favoring Chaos
The Evolution of Open World Games
The introduction of The Elder Scrolls: Skyrim put "open world" on everyone's tongues. Suddenly, it became the next big thing to emulate in order to be successful. The Dragon Age series moved from semi-open mapped to their version of an open world in Dragon Age: Inquisition with very large maps that could be accessed via fast travel. But … Continue reading The Evolution of Open World Games
I’ve turned Assassin’s Creed Odyssey into a dick hunting game
There's something novel about having dicks in a video game. There's been a long history of artistic nudes but with a main focus on women and their breasts. I'm not the only one who's noticed this, right? Even though women's nipples are considered taboo and inappropriate in American culture - to the point of people … Continue reading I’ve turned Assassin’s Creed Odyssey into a dick hunting game