Feminine and Masculine Game Mechanics

Masculinity and femininity are often associated with gender and physical sex (often confused with the concept of gender) but are more accurately considered the idealized traits of performing or embodying certain gender identities. This comes into focus when we see people playing with the ideas and expectations of gender performance and the clarity of seeing … Continue reading Feminine and Masculine Game Mechanics

Verdant Skies Review

I'm a big fan of Harvest Moon-type slice of life games. Stardew Valley was definitely the biggest revival of that genre. While you can argue that farming sims have always been popular for things like mobile or Facebook games, but something about the slice of life aspect of the game is a lot more fun … Continue reading Verdant Skies Review

Oh My God Another Three Year Wait

Bioware has, for the most part, been fairly alright with consistently putting out games. In some cases, that has worked against them - see Mass Effect: Andromeda which could've used another year or two in development - but announcing the fourth installment of the Dragon Age series and that it won't be out for maybe … Continue reading Oh My God Another Three Year Wait

Dark Souls and “Git Gud” Culture

Get good or, as it then soon became, "git gud" is a mentality that if a game is too hard to play, one should simply "get good" at it. It arose in popularity as Dark Souls hit the scene and players that were struggling with Dark Soul's style/type of combat mechanics were told to get … Continue reading Dark Souls and “Git Gud” Culture

Spec Ops: The Line, and Unreliable Narrators

Unreliable narrators in books is a catch all term for characters that are unable to accurately look at and description their environments, situations, and the other characters they interact with. Most characters could be described as this as, unless the piece is written in a third person omnipresent point of voice, you can't get an … Continue reading Spec Ops: The Line, and Unreliable Narrators

Armor: Practicality v. Aesthetic

In most games, but especially my latest obsession of Assassin's Creed: Odyssey, I'm constantly at odds with the aesthetic of armor. But when a game gives me the option to play dress up with the main character, you best believe me when I say I'm not running around in ugly armor. I will play an objectively "harder" … Continue reading Armor: Practicality v. Aesthetic

Pathfinder 2E Playtest review

This last weekend, me and some friends finished the playtest for the new edition of Pathfinder. Overall, I enjoyed the new edition's simplification of the original Pathfinder, a derivative of D&D 5E. The feat-heavy system initially felt hard to navigate, especially since I was using a large PDF to navigate the character building system, where … Continue reading Pathfinder 2E Playtest review