Masculinity and femininity are often associated with gender and physical sex (often confused with the concept of gender) but are more accurately considered the idealized traits of performing or embodying certain gender identities. This comes into focus when we see people playing with the ideas and expectations of gender performance and the clarity of seeing … Continue reading Feminine and Masculine Game Mechanics
Author: Ginger
Verdant Skies Review
I'm a big fan of Harvest Moon-type slice of life games. Stardew Valley was definitely the biggest revival of that genre. While you can argue that farming sims have always been popular for things like mobile or Facebook games, but something about the slice of life aspect of the game is a lot more fun … Continue reading Verdant Skies Review
Replayability in Games
Replayability is one concern for gamers, mainly because not many people like to shell out sixty dollars for the next triple-A title. Most people tend to like movies they can watch several times and still feel excited. This is what I was thinking about as I started replaying The Legend of Zelda: Breath of the Wild about … Continue reading Replayability in Games
Survive – A Survival Simulation Game
On the app store for Android and iOS is a game simply tittled "Survive." I'm a fan of good game apps. 2048 was a fun one for me. When it was popular and new, I really liked Angry Birds. I wasn't a fan of Flappy Bird, but I know that others liked it. There's been … Continue reading Survive – A Survival Simulation Game
Retro Gaming Expo: Women in Games
Edit// I wrote this the day after I attended the event, but I had unknowingly saved it instead of publishing it. Enjoy Women in video game culture (a term too broad for the many separate categories and genres of games) face the struggle for genuine acknowledgement. Not as a female gamer but just a gamer. … Continue reading Retro Gaming Expo: Women in Games
Oh My God Another Three Year Wait
Bioware has, for the most part, been fairly alright with consistently putting out games. In some cases, that has worked against them - see Mass Effect: Andromeda which could've used another year or two in development - but announcing the fourth installment of the Dragon Age series and that it won't be out for maybe … Continue reading Oh My God Another Three Year Wait
Dark Souls and “Git Gud” Culture
Get good or, as it then soon became, "git gud" is a mentality that if a game is too hard to play, one should simply "get good" at it. It arose in popularity as Dark Souls hit the scene and players that were struggling with Dark Soul's style/type of combat mechanics were told to get … Continue reading Dark Souls and “Git Gud” Culture
Spec Ops: The Line, and Unreliable Narrators
Unreliable narrators in books is a catch all term for characters that are unable to accurately look at and description their environments, situations, and the other characters they interact with. Most characters could be described as this as, unless the piece is written in a third person omnipresent point of voice, you can't get an … Continue reading Spec Ops: The Line, and Unreliable Narrators
Armor: Practicality v. Aesthetic
In most games, but especially my latest obsession of Assassin's Creed: Odyssey, I'm constantly at odds with the aesthetic of armor. But when a game gives me the option to play dress up with the main character, you best believe me when I say I'm not running around in ugly armor. I will play an objectively "harder" … Continue reading Armor: Practicality v. Aesthetic
Pathfinder 2E Playtest review
This last weekend, me and some friends finished the playtest for the new edition of Pathfinder. Overall, I enjoyed the new edition's simplification of the original Pathfinder, a derivative of D&D 5E. The feat-heavy system initially felt hard to navigate, especially since I was using a large PDF to navigate the character building system, where … Continue reading Pathfinder 2E Playtest review
