Bioware has, for the most part, been fairly alright with consistently putting out games. In some cases, that has worked against them - see Mass Effect: Andromeda which could've used another year or two in development - but announcing the fourth installment of the Dragon Age series and that it won't be out for maybe … Continue reading Oh My God Another Three Year Wait
Category: Game Developer Criticism
Skyrim: Favoring Chaos
In the ideal open sandbox RPG, you can do anything, go anywhere. Depending on the developers, the result of the game can favor lawfulness or chaos. For instance, in The Legend of Zelda: Breath of the Wild, you aren't given any missions that include stealing from others; you're not even given the option of killing NPCs. For … Continue reading Skyrim: Favoring Chaos
Emulating Dungeons and Dragons
If you haven't played Dungeons and Dragons before, I highly recommend it, especially if you're a fan of games like Divinity: Original Sin, Dragon Age, or A Bard's Tale. These games are almost digital recreations of the tabletop game Dungeons and Dragons by Wizards of the Coast, with some clear deviations due to the format in which you're playing. These … Continue reading Emulating Dungeons and Dragons
The Lack of Female Protagonists in Games
I've only recently started to think on this in a way that's more than a passing thought, like it's something that's existed but that it was so common I never really stopped to think about it: why is there a lack of women as the central roles in story based games? The only ones that … Continue reading The Lack of Female Protagonists in Games
Completionism
With speedplays on one side of gameplay styles, the other has completionist runs, in which the player attempts to do every little thing the game asks of them to do, and no other game prompts this style of play than the Pokemon series as it's built around the catchphrase "Gotta Catch 'Em All." I rest … Continue reading Completionism
The Cost of Realism in Games
There's always been a race to develop the best, most realistic graphics. Avatar (2009) is a testament to how fast people will flock to the biggest development in the race to hyper realistic graphics. Even look at the fascination with the hyper realistic art style, often depicted or exemplified by including water to bend the light and still … Continue reading The Cost of Realism in Games