In the ideal open sandbox RPG, you can do anything, go anywhere. Depending on the developers, the result of the game can favor lawfulness or chaos. For instance, in The Legend of Zelda: Breath of the Wild, you aren't given any missions that include stealing from others; you're not even given the option of killing NPCs. For … Continue reading Skyrim: Favoring Chaos
Tag: skyrim
The Evolution of Open World Games
The introduction of The Elder Scrolls: Skyrim put "open world" on everyone's tongues. Suddenly, it became the next big thing to emulate in order to be successful. The Dragon Age series moved from semi-open mapped to their version of an open world in Dragon Age: Inquisition with very large maps that could be accessed via fast travel. But … Continue reading The Evolution of Open World Games
Making the Player Care
If someone can figure out how to make a characterless RPG, let me know. In the meantime, both the player character (customized or premade) and non-playing characters are an important aspect to role playing games, but just having characters doesn’t make a compelling story. While I’ll be straying into basic concepts also found in general story writing … Continue reading Making the Player Care