Skyrim: Favoring Chaos

In the ideal open sandbox RPG, you can do anything, go anywhere. Depending on the developers, the result of the game can favor lawfulness or chaos. For instance, in The Legend of Zelda: Breath of the Wild, you aren't given any missions that include stealing from others; you're not even given the option of killing NPCs. For … Continue reading Skyrim: Favoring Chaos

Games Don’t Emulate Film or Books: A Response to Ian Bogost

Ian Bogost recently had a piece published on the Atlantic titled Video Games Are Better Without Story. There, he argues that games can only attempt to perform a compelling narrative but it will never be as strong as it's media predecessors, such as written literature (books without additional media supplements) and film. The argument he attempts to persuade … Continue reading Games Don’t Emulate Film or Books: A Response to Ian Bogost

Why did Fallout 4 Disappoint?

The mechanics were better, the graphics looked great, and the character customization was very responsive and creative! So why did it leave me with a bad taste in my mouth? I pre-ordered the game and bought the season pass for the DLC, spending way too much money on a game I'd end up hardly enjoying. … Continue reading Why did Fallout 4 Disappoint?