There's something novel about having dicks in a video game. There's been a long history of artistic nudes but with a main focus on women and their breasts. I'm not the only one who's noticed this, right? Even though women's nipples are considered taboo and inappropriate in American culture - to the point of people … Continue reading I’ve turned Assassin’s Creed Odyssey into a dick hunting game
Tag: games
Why did Fallout 4 Disappoint?
The mechanics were better, the graphics looked great, and the character customization was very responsive and creative! So why did it leave me with a bad taste in my mouth? I pre-ordered the game and bought the season pass for the DLC, spending way too much money on a game I'd end up hardly enjoying. … Continue reading Why did Fallout 4 Disappoint?
Completionism
With speedplays on one side of gameplay styles, the other has completionist runs, in which the player attempts to do every little thing the game asks of them to do, and no other game prompts this style of play than the Pokemon series as it's built around the catchphrase "Gotta Catch 'Em All." I rest … Continue reading Completionism
The Cost of Realism in Games
There's always been a race to develop the best, most realistic graphics. Avatar (2009) is a testament to how fast people will flock to the biggest development in the race to hyper realistic graphics. Even look at the fascination with the hyper realistic art style, often depicted or exemplified by including water to bend the light and still … Continue reading The Cost of Realism in Games
Music in Games
There's something great about original soundtracks for games and movies. As we find in The Silent Place, a horror film where sound isn't just for jump scares but a major component for the film's premise, sound is extremely important for visual works. The soundtrack for Mad Max: Fury Road sets a completely different mood than How to Train … Continue reading Music in Games
Making the Player Care
If someone can figure out how to make a characterless RPG, let me know. In the meantime, both the player character (customized or premade) and non-playing characters are an important aspect to role playing games, but just having characters doesn’t make a compelling story. While I’ll be straying into basic concepts also found in general story writing … Continue reading Making the Player Care
A Look at Turn Based RPG Storytelling
In this, I’m going to talk about two games: Fire Emblem: Awakening and The Banner Saga. While a lot of the comparisons I’ll go on to make can be chalked up to being developed in an established game developing company in a well defined series that’s taken its time to find the right formula for a fun game and the other … Continue reading A Look at Turn Based RPG Storytelling
Stories in Simulation Games
The open-endedness of a simulation game is one of endless entertainment, but there is an argument to be made that the kind of entertainment it provides is less substantial in its base form when compared to role playing games. I'm going to dispute that. The only story in simulations is the story you give it, … Continue reading Stories in Simulation Games
The Role and Place of Violence in Video Games
Most games that play through the perspective of a sentient being will land in a category of violence as game play. There are a few exceptions, but those games are often dismissed as not being “real” games with enough challenge to them. Once you figure out the cause and effect of a visual novel – … Continue reading The Role and Place of Violence in Video Games
Storytelling in Games and Novels
When you look at the parts that make up the storytelling in published novels, the imaginative narratives in collaborative storytelling tabletop games, and story focused video games, there's not too much of an inherent difference between the three aside from medium. While tabletop games like Dungeons and Dragons and Pathfinder are more like video games … Continue reading Storytelling in Games and Novels