Edit// I wrote this the day after I attended the event, but I had unknowingly saved it instead of publishing it. Enjoy Women in video game culture (a term too broad for the many separate categories and genres of games) face the struggle for genuine acknowledgement. Not as a female gamer but just a gamer. … Continue reading Retro Gaming Expo: Women in Games
Tag: gaming
Assassin’s Creed Odyssey: Making the Most of your World
The game, for the most part, gives you pieces of myth talked about as if they had happened recently or at least in the recent past. These feats of heroism, of divine intervention are talked about with a firm belief. Now, the Greek pantheon is largely considered myth and fun stories to retell rather than … Continue reading Assassin’s Creed Odyssey: Making the Most of your World
Skyrim: Favoring Chaos
In the ideal open sandbox RPG, you can do anything, go anywhere. Depending on the developers, the result of the game can favor lawfulness or chaos. For instance, in The Legend of Zelda: Breath of the Wild, you aren't given any missions that include stealing from others; you're not even given the option of killing NPCs. For … Continue reading Skyrim: Favoring Chaos
The Lack of Female Protagonists in Games
I've only recently started to think on this in a way that's more than a passing thought, like it's something that's existed but that it was so common I never really stopped to think about it: why is there a lack of women as the central roles in story based games? The only ones that … Continue reading The Lack of Female Protagonists in Games
Completionism
With speedplays on one side of gameplay styles, the other has completionist runs, in which the player attempts to do every little thing the game asks of them to do, and no other game prompts this style of play than the Pokemon series as it's built around the catchphrase "Gotta Catch 'Em All." I rest … Continue reading Completionism
Music in Games
There's something great about original soundtracks for games and movies. As we find in The Silent Place, a horror film where sound isn't just for jump scares but a major component for the film's premise, sound is extremely important for visual works. The soundtrack for Mad Max: Fury Road sets a completely different mood than How to Train … Continue reading Music in Games
Making the Player Care
If someone can figure out how to make a characterless RPG, let me know. In the meantime, both the player character (customized or premade) and non-playing characters are an important aspect to role playing games, but just having characters doesn’t make a compelling story. While I’ll be straying into basic concepts also found in general story writing … Continue reading Making the Player Care
A Look at Turn Based RPG Storytelling
In this, I’m going to talk about two games: Fire Emblem: Awakening and The Banner Saga. While a lot of the comparisons I’ll go on to make can be chalked up to being developed in an established game developing company in a well defined series that’s taken its time to find the right formula for a fun game and the other … Continue reading A Look at Turn Based RPG Storytelling
Stories in Simulation Games
The open-endedness of a simulation game is one of endless entertainment, but there is an argument to be made that the kind of entertainment it provides is less substantial in its base form when compared to role playing games. I'm going to dispute that. The only story in simulations is the story you give it, … Continue reading Stories in Simulation Games
The Role and Place of Violence in Video Games
Most games that play through the perspective of a sentient being will land in a category of violence as game play. There are a few exceptions, but those games are often dismissed as not being “real” games with enough challenge to them. Once you figure out the cause and effect of a visual novel – … Continue reading The Role and Place of Violence in Video Games